1 /* 2 * The MIT License (MIT) 3 * 4 * Copyright (c) 2014 Devisualization (Richard Andrew Cattermole) 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a copy 7 * of this software and associated documentation files (the "Software"), to deal 8 * in the Software without restriction, including without limitation the rights 9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 * copies of the Software, and to permit persons to whom the Software is 11 * furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included in all 14 * copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 */ 24 module devisualization.util.opengl.renderbuffer; 25 import devisualization.util.opengl.function_wrappers; 26 import devisualization.util.opengl.texture; 27 import glINCOMPLETE = derelict.opengl3.gl3; 28 deprecated("de_util:opengl is going to die"): 29 30 struct RenderBuffer { 31 private { 32 uint id_; 33 uint width_, height_; 34 } 35 36 this(uint width, uint height, InternalFormat format) { 37 width_ = width; 38 height_ = height; 39 40 glINCOMPLETE.glGenRenderbuffers(1, &id_); 41 bind(); 42 glINCOMPLETE.glRenderbufferStorage(glINCOMPLETE.GL_RENDERBUFFER, format, width, height); 43 } 44 45 ~this() { 46 glINCOMPLETE.glDeleteRenderbuffers(1, &id_); 47 } 48 49 void bind() { 50 glINCOMPLETE.glBindRenderbuffer(glINCOMPLETE.GL_RENDERBUFFER, id_); 51 } 52 53 @property { 54 uint id() { 55 return id_; 56 } 57 58 uint width() { 59 return width_; 60 } 61 62 uint height() { 63 return height_; 64 } 65 } 66 67 /** 68 * 69 * Params: 70 * x = Default: 0 (left) 71 * y = Default: height (top), use 0 for bottom 72 * 73 * Returns: 74 * TODO: fix data type, should really be an Image! 75 */ 76 ubyte[] readData(uint x = 0, uint y = height_) { 77 return cast(ubyte[])glReadPixels(x, y, width_, height_, ReadBlockPixelsFormat.RGBA, ReadBlockPixelsType.UnsignedByte); 78 } 79 80 /** 81 * 82 * Params: 83 * x = Default: 0 (left) 84 * y = Default: height (top), use 0 for bottom 85 */ 86 float[] readDepthComponent(uint x = 0, uint y = height_) { 87 return cast(float[])glReadPixels(x, y, width_, height_, ReadBlockPixelsFormat.DepthComponent, ReadBlockPixelsType.Float); 88 } 89 90 static { 91 void unbind() { 92 glINCOMPLETE.glBindRenderbuffer(glINCOMPLETE.GL_RENDERBUFFER, 0); 93 } 94 } 95 }